Generic name ID generator
Last updated
Last updated
Generate randomized ID number like strings from patterns
Save output for inclusion in config
Light and dark color theme
In Arma 3, the NPCs have randomized names. These names are drawn from the GenericName
class specified in the config of the particular NPC. The base config of the game contains a great assortment of human names which are more than enough for most cases. But what if a mod wanted to have ID numbers as names for the AI? Typing out 50-100 random "first names" and "last names" manually can be very tedious.
The generic name classes are defined in the CfgWorlds >> GenericNames
class.
The purpose of this tool is to make it simple to generate ID-like generic name definitions for NPC names. The name strings are generated based on the patterns provided, in the set quantity if possible.
The original version was written in Python, and offered only a very basic numeric generator functionality.
During the generation process, the program takes the pattern string, and replaces the placeholders with random data according to the specifiers. The pattern sytanx supports 4 types of randomized data.
The number of possible unique combinations with the specified pattern is displayed next to the input field.
Syntax: %<format>n
Format: 1 or 2 numeric digits
1 digit (any number 1-9): number of digits the random number should have
2 digits:
1st digit (must be 0): indicates that leading zeros should be added
2nd digit (any number 1-9): number of digits including the leading zeros
Examples:
%3n
-> 324
%03n
-> 024
Syntax: %<format>c
Format: 1 numeric digit
1 digit (any number 1-9): number of random characters to generate in sequence
Examples:
%3c
-> AXV
Syntax: %<format>m
Format: 1 numeric digit
1 digit (any number 1-9): number of random characters and digits to generate in sequence
Examples:
%3m
-> X1P
Syntax: %s
Format: no format specifier, a random string is selected from the list set in the appropriate input field
Examples:
String list: QWERTY,QWERTZ,123
%s
-> QWERTZ
The generated names are formatted for inclusion in a config file.
test_output.hpp:
Inclusion in config:
Logic: Visual Basic .Net Framework 4.8
GUI: Windows Presentation Foundation
.NET Framework 4.8