> For the complete documentation index, see [llms.txt](https://mrcmodding.gitbook.io/arma-3-object-builder/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mrcmodding.gitbook.io/arma-3-object-builder/export/terrain-objects-list.md).

# Terrain objects list

Terrain Builder objects list

<figure><img src="https://418903991-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNJv4RINtC1OtMV3u9E73%2Fuploads%2FxODoZ5BjnAH2ekynYbd1%2Fexport_tbcsv_options.png?alt=media&amp;token=49835ebc-6ecd-43aa-9046-4239e2561c67" alt=""><figcaption></figcaption></figure>

***

## Location

`File -> Export -> Arma 3 map objects (.txt)`

In **Blender** 4.2+ the export can also be linked to a collection.

<div data-full-width="false"><figure><img src="https://418903991-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNJv4RINtC1OtMV3u9E73%2Fuploads%2FhkWka23DPqUAv9aORD8r%2Fexport_tbcsv_collection.png?alt=media&amp;token=75d8d4da-6bc1-42c5-9b58-ad0aef787762" alt=""><figcaption></figcaption></figure></div>

***

## Properties

### Source

Scope of objects to export.

{% hint style="warning" %}
The setting does not apply to collection exports.
{% endhint %}

* All: all mesh objects in the file (including orphans)
* Scene: mesh objects linked in the current scene
* Selection: mesh objects currently selected

### Only LOD Objects

Limit the export to mesh objects marked as LODs.

### Name Source

Source of the model name of the object.

* Collection: name of the collection (ONLY FOR COLLECTION EXPORTS)
* Object: object name, ignoring dotted suffixes (eg.: `Cube` and `Cube.001` both export as `Cube`)
* Property: custom string object property

### Name Property

{% hint style="info" %}
Only if Name Source is Property.
{% endhint %}

Name of the string property on the objects, containing the model name to write to the list.

### Shift

Coordinate shift for the exported coordinates.

***

## Process

1. objects are collected for export
2. intermediate data structure is populated from the object data
   1. model name is determined (object is skipped in case of failure)
   2. world transformation matrix is converted to appropriate format
3. data is written to the output file
