> For the complete documentation index, see [llms.txt](https://mrcmodding.gitbook.io/arma-3-object-builder/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mrcmodding.gitbook.io/arma-3-object-builder/import/skeletons.md).

# Skeletons

Arma 3 skeleton definitions import options

<figure><img src="https://418903991-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNJv4RINtC1OtMV3u9E73%2Fuploads%2FmzhppTmjbiwqKaDoSN9m%2Fimport_skeleton_options.png?alt=media&amp;token=79af13e1-6355-41af-8a0d-3b19344de01f" alt=""><figcaption></figcaption></figure>

Import skeleton definitions from the `CfgSkeletons` class of a model.cfg file. The imported skeletons are added to the skeletons list of the [Rigging](/arma-3-object-builder/tools/rigging.md) tool.

***

## Location

`File -> Import -> Arma 3 skeletons (model.cfg)`

***

## Properties

### Force Lowercase

Import all skeleton and bone names as lowercase.

### Protected

Turn on the protected option on all imported skeletons to prevent accidental changes to them.

***

## Process

1. file is completely read into an internal data structure, and kept in memory for the duration of the process
   1. plain text parsing is attempted first
   2. if parsing fails and `CfgConvert.exe` is available on the system, the `model.cfg` is binarized into a temporary file, and the binary format is read instead
2. skeleton classes are extracted
3. compiled bones list is produced for each skeleton
4. skeletons and bones are added to the Rigging tools skeletons list
