Terrain objects list
Terrain Builder objects list
Read a Terrain Builder map objects list and instantiate template object in the scene according to the read data.
Location
File -> Import -> Arma 3 map objects (.txt)
Properties
Name Source
Source of the model name on the template objects used to match to the model names in the imported list.
Object: object name, ignoring dotted suffixes (eg.:
Cube
andCube.001
both export asCube
)Property: custom string object property
Name Property
Only if Name Source is Property.
Name of the string property on the objects, containing the model name corresponding to the list.
Shift
Coordinate shift for the imported coordinates.
Process
file is completely read into an internal data structure, and kept in memory for the duration of the process
names of required models are collected from the list
available template objects are collected from the active scene
objects are instantiated as linked copies of the templates
template objects are cleaned up (if applicable)
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