PAA
Arma 3 texture import options
Last updated
Arma 3 texture import options
Last updated
Import the highest resolution mipmap of a PAA texture file as an image data block for use in materials.
File -> Import -> Arma 3 texture(.paa)
Simple setting to allow automatically setting the correct color space handling for the imported data block.
sRGB: visual color textures (eg.: CO, CA, MC)
Data: material maps (eg.: NOHQ, DT, AS)
file is completely read into an internal data structure, and kept in memory for the duration of the process
if the compression type is not DXT1 or 5, the file is rejected
highest resolution mipmap is selected, and data is decompressed
channel swizzling is processed if present
new image data block is created from texture data
data block is packed into the project file