PAA

Arma 3 texture import options

Import the highest resolution mipmap of a PAA texture file as an image data block for use in materials.


Location

File -> Import -> Arma 3 texture(.paa)


Properties

Mode

Simple setting to allow automatically setting the correct color space handling for the imported data block.

  • sRGB: visual color textures (eg.: CO, CA, MC)

  • Data: material maps (eg.: NOHQ, DT, AS)


Process

  1. file is completely read into an internal data structure, and kept in memory for the duration of the process

  2. if the compression type is not DXT1 or 5, the file is rejected

  3. highest resolution mipmap is selected, and data is decompressed

  4. channel swizzling is processed if present

  5. new image data block is created from texture data

  6. data block is packed into the project file

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