RTM
Arma 3 animation properties
Last updated
Arma 3 animation properties
Last updated
The panel is visible for action data blocks through the Dope Sheet -> Action Editor.
The motion vector is explicitly set as a 3D vector.
The motion vector is the motion of the reference bone between the first and last frames.
If the reference bone is not set, or the bone no longer exists, the exporter reverts back to the manual value
The frame list contains the timeline indices of keyframes that should be exported to RTM. Next to the indices are displayed the the phase values relative to the render range set in the animation timeline. During the animation in Arma 3, the phase value goes from 0.0 to 1.0. The phase value of a frame indicates when the frame occurs in the animation.
If the render range is not set properly, the animation will be "squised" or "stretched and clipped" in the RTM.
The properties list contains the key-value frame properties that should be exported to the RTM. Each property is linked to a specific frame index.
The only frame property currently found in Arma 3 animations is the StepSound
property, with only the name and no value. (Presumably indicating the moment a foot is touching the ground and footstep sound should be played.)