Arma 3 Object Builder
Documentation home
  • GitHub repository
  • Tutorials
  • Blender Extensions
  • 🏠Home
  • 🚀Quick Start Reference
  • 🧰General
    • Add-on Preferences
    • Custom Data JSON
    • Utility Functions
    • Utility Scripts
  • 📥Import
    • P3D
    • RTM
    • Skeletons
    • Armature
    • ASC
    • Terrain objects list
    • PAA
  • 📤Export
    • P3D
    • RTM
    • Skeleton
    • ASC
    • Terrain objects list
  • ⚙️Properties
    • LOD
    • Flag Groups
    • Material
    • Proxy
    • RTM
    • DTM
  • 📦Setup
    • P3D
    • RTM
    • DTM
  • ⚒️Tools
    • Outliner
    • Vertex Mass Editing
    • Materials
      • RVMAT Templates
    • Hit Point Cloud
    • Renaming
    • Proxies
    • Validation
    • Rigging
Powered by GitBook
On this page
  • Location
  • Properties
  • Motion Source
  • Frames
  • Properties
  1. Properties

RTM

Arma 3 animation properties

Last updated 1 year ago

Location

The panel is visible for action data blocks through the Dope Sheet -> Action Editor.


Properties

Motion Source

Manual

The motion vector is explicitly set as a 3D vector.

Calculated

The motion vector is the motion of the reference bone between the first and last frames.

If the reference bone is not set, or the bone no longer exists, the exporter reverts back to the manual value

Frames

The frame list contains the timeline indices of keyframes that should be exported to RTM. Next to the indices are displayed the the phase values relative to the render range set in the animation timeline. During the animation in Arma 3, the phase value goes from 0.0 to 1.0. The phase value of a frame indicates when the frame occurs in the animation.

If the render range is not set properly, the animation will be "squised" or "stretched and clipped" in the RTM.

Frame phase
animation_range = frame_end - frame_start
phase = (index - frame_start) / animation_range

Properties

The properties list contains the key-value frame properties that should be exported to the RTM. Each property is linked to a specific frame index.

The only frame property currently found in Arma 3 animations is the StepSound property, with only the name and no value. (Presumably indicating the moment a foot is touching the ground and footstep sound should be played.)

⚙️
RTM properties with manual motion vector
Render range